Prime Time

“A Digital Watch to assist incoming Full Stack Students to Prime Digital Academy”

Overview

  • Opportunity

    During my time at Prime Digital Academy I was given the opportunity to redesign a new welcome gift for incoming Full Stack Students.

    The objective was to create a meaningful gift that was practical and usable for Full Stack Students. This allowed me to work through the entire design process.

  • Methods & Processes

    Heuristic Evaluation

    Participant Observations

    Design Concepts

    Low Fidelity Prototype

    Evaluation Plan

    Client Pitch

  • Role

    UX Designer

    UX Researcher

    Timeline: 1 Week

  • Programs & Tools

    Keynote

    Voice Recorder

    Location: Leonardos Basement

Heuristic Evaluation

A small team of evaluators where created to preform a heuristic evaluation of the previous welcome gift for full stack students at Prime, a water bottle. The team examined the gifts interface and judged its compliance with recognizable usability principles. This is also known as “The Heuristics.”

Nielsen Norman Group Jakob’s Ten Usability Heuristics

Participant Observation

To understand the Full Stack Students I performed an AEIOU Observation. The framework allowed me to clearly document information about students under a guiding taxonomy of Activities, Environments, Interactions, Objects, and Users.

Design Concepts

Low Fidelity Prototype

The Prime Time watch was created using a mix of found materials found at a local art studio space in Minneapolis, MN, Called Leonardos Basement.

Evaluation Plan

Direct Storytelling and Participant Design methods where used to better understand how Full Stack Students feel about the Prime Time digital watch.

Participant 1-3 Results

Client Presentation